P+ - Game & Watch - Subaction - SpecialN
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 8 | 
                
                    | Hitbox set 0 hits: | 8 | 
                
                    | Subaction Index: | 0x1ce | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frame:8
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 9 | 40 | 55 | 10 | Flame | Burn | false | 6 | 5 |            | 
                
             
            Scripts
            Main
            - IntVariableIncrement { variable: LongtermAccessInt (0x5d) }
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- AsyncWait(1.0)
- ModelChanger { reference: 0, switch_index: 5, bone_group_index: 7 }
- AsyncWait(4.0)
- if ((RandomAccessInt (0x0) NotEqual scalar(0))) - IntVariableIncrement { variable: RandomAccessInt (0x6f32) }
- IntVariableIncrement { variable: LongtermAccessInt(AttacksPerformed) }
- IntVariableIncrement { variable: LongtermAccessInt (0x5d) }
 
- AsyncWait(17.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- if (OnGround) - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 10, wdsk: 0, kbg: 55, shield_damage: 0, bkb: 40, size: 4.69, x_offset: 0.0, y_offset: 6.38, z_offset: 7.97, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: true, direct: true, unk6: 0 })
 
- else- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 10, wdsk: 0, kbg: 55, shield_damage: 0, bkb: 40, size: 4.69, x_offset: 0.0, y_offset: 4.0, z_offset: 7.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: true, direct: true, unk6: 0 })
 
- AsyncWait(19.0)
- DeleteAllHitBoxes
- AsyncWait(26.0)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- AsyncWait(34.0)
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
GFX
            - FrameSpeedModifier { multiplier: 2.6, unk: 0 }
- AsyncWait(18.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
SFX
            
Other
            - ItemVisibility(false)
- AsyncWait(18.0)
- Rumble { unk1: 12, unk2: 0 }